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	<title>Gameradio.us</title>
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	<link>http://www.gameradio.us</link>
	<description>Your source for gaming radio.</description>
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	<itunes:summary>Somewhat civilized gaming discourse - join Mot Wakorb, Violent, UWCrash, HereticMachine, Gasherman and Ghostbear as they discuss past and present games from a different viewpoint.</itunes:summary>
	<itunes:author>gameradio.us</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.gameradio.us/pics/fudcastitunes.png" />
	<itunes:owner>
		<itunes:name>gameradio.us</itunes:name>
		<itunes:email>curt@lecaptain.org</itunes:email>
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	<managingEditor>curt@lecaptain.org (gameradio.us)</managingEditor>
	<copyright>Copyright 2010 Gameradio.us</copyright>
	<itunes:subtitle>The F.U.D.Cast - Civilized gaming discourse</itunes:subtitle>
	<itunes:keywords>F.U.D.Cast, podcast, gaming, gameradio.us, video games, xbox, playstation, 360, nintendo, gameradio</itunes:keywords>
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	<itunes:category text="Games &amp; Hobbies">
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		<item>
		<title>FUDcast Season 3, Episode 13: Grown to Serve (Warhammer 40,000: Space Marine)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-13-grown-to-serve-warhammer-40000-space-marine/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-13-grown-to-serve-warhammer-40000-space-marine/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 23:57:09 +0000</pubDate>
		<dc:creator>UWCrash</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=224</guid>
		<description><![CDATA[In honor of Chapter and Emperor, the crew is rampaging through hordes of orcs on Forge World Graia this week.  There&#8217;s a long discussion about narrative and the importance of backstory in long-established IPs.  And for a game touted as an antithesis to cover-based shooters, does Space Marine manage to leave its mark on 3rd [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>In honor of Chapter and Emperor, the crew is rampaging through hordes of orcs on Forge World Graia this week.  There&#8217;s a long discussion about narrative and the importance of backstory in long-established IPs.  And for a game touted as an antithesis to cover-based shooters, does Space Marine manage to leave its mark on 3rd person shooters, or is it better off being called Gears of Warhammer?</p>
]]></content:encoded>
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			<itunes:subtitle>In honor of Chapter and Emperor, the crew is rampaging through hordes of orcs on Forge World Graia this week.  There&#039;s a long discussion about narrative and the importance of backstory in long-established IPs.</itunes:subtitle>
		<itunes:summary>In honor of Chapter and Emperor, the crew is rampaging through hordes of orcs on Forge World Graia this week.  There&#039;s a long discussion about narrative and the importance of backstory in long-established IPs.  And for a game touted as an antithesis to cover-based shooters, does Space Marine manage to leave its mark on 3rd person shooters, or is it better off being called Gears of Warhammer?</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:37:24</itunes:duration>
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		<item>
		<title>FUDcast Season 3, Episode 12: Cyborgs Still Don&#8217;t Cry (Amnesia: The Dark Descent)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-12-cyborgs-still-dont-cry-amnesia-the-dark-descent/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-12-cyborgs-still-dont-cry-amnesia-the-dark-descent/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 21:15:44 +0000</pubDate>
		<dc:creator>UWCrash</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=220</guid>
		<description><![CDATA[I&#8217;m a robot.  Not something fancy like a Cylon or Geth, just a soulless machine incapable of basic emotions such as fear.  This should be no surprise to anyone that has followed older episodes, but I&#8217;m a hard scare when it comes to video games.  Listen in to our Amnesia: The Dark Descent show to [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;m a robot.  Not something fancy like a Cylon or Geth, just a soulless machine incapable of basic emotions such as fear.  This should be no surprise to anyone that has followed <a href="http://www.gameradio.us/fudcast/episode-21/">older </a><a href="http://www.gameradio.us/fudcast/fudcast-episode-4-this-cant-be-happening-eternal-darkness/">episodes</a>, but I&#8217;m a hard scare when it comes to video games.  Listen in to our Amnesia: The Dark Descent show to hear why the rest of the guys are coveting the tattered remains of their sanity, while I&#8217;m casually appraising the horror atmosphere like a fine wine.</p>
]]></content:encoded>
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			<itunes:subtitle>I&#039;m a robot.  Not something fancy like a Cylon or Geth, just a soulless machine incapable of basic emotions such as fear.  This should be no surprise to anyone that has followed older episodes, but I&#039;m a hard scare when it comes to video games.</itunes:subtitle>
		<itunes:summary>I&#039;m a robot.  Not something fancy like a Cylon or Geth, just a soulless machine incapable of basic emotions such as fear.  This should be no surprise to anyone that has followed older episodes, but I&#039;m a hard scare when it comes to video games.  Listen in to our Amnesia: The Dark Descent show to hear why the rest of the guys are coveting the tattered remains of their sanity, while I&#039;m casually appraising the horror atmosphere like a fine wine.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>51:55</itunes:duration>
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		<item>
		<title>FUDcast Season 3, Episode 11: Lemon Party (Portal 2)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-11-lemon-party-portal-2/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-11-lemon-party-portal-2/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 06:45:16 +0000</pubDate>
		<dc:creator>UWCrash</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=216</guid>
		<description><![CDATA[Another long break, but we&#8217;re back!  Again!  This time we&#8217;re talking about Valve&#8217;s Portal 2.  If you haven&#8217;t played this one yet, you&#8217;ve either been living under a rock or have an aversion to puzzle games.  As a bit of a spoiler, this one is really worth your time.  Javier isn&#8217;t with us this time, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Another long break, but we&#8217;re back!  Again!  This time we&#8217;re talking about Valve&#8217;s Portal 2.  If you haven&#8217;t played this one yet, you&#8217;ve either been living under a rock or have an aversion to puzzle games.  As a bit of a spoiler, this one is really worth your time.  Javier isn&#8217;t with us this time, which is a little ironic given he got the Golden Potato during the ARG, but listen in to hear Jeremy invoke Godwin, find out (another reason) why Drew is a terrible person, and find out why I&#8217;m not a Cylon.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E11-Portal2.mp3" length="59109067" type="audio/mpeg" />
			<itunes:subtitle>Another long break, but we&#039;re back!  Again!  This time we&#039;re talking about Valve&#039;s Portal 2.  If you haven&#039;t played this one yet, you&#039;ve either been living under a rock or have an aversion to puzzle games.  As a bit of a spoiler,</itunes:subtitle>
		<itunes:summary>Another long break, but we&#039;re back!  Again!  This time we&#039;re talking about Valve&#039;s Portal 2.  If you haven&#039;t played this one yet, you&#039;ve either been living under a rock or have an aversion to puzzle games.  As a bit of a spoiler, this one is really worth your time.  Javier isn&#039;t with us this time, which is a little ironic given he got the Golden Potato during the ARG, but listen in to hear Jeremy invoke Godwin, find out (another reason) why Drew is a terrible person, and find out why I&#039;m not a Cylon.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:01:34</itunes:duration>
	</item>
		<item>
		<title>FUDcast Season 3, Episode 10: Human Resolutions (Deus Ex: Human Revolution)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-10-human-resolutions-deus-ex-human-revolution/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-10-human-resolutions-deus-ex-human-revolution/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 19:58:29 +0000</pubDate>
		<dc:creator>UWCrash</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=209</guid>
		<description><![CDATA[It&#8217;s been a long break for the FUDcast due to the holidays, but we&#8217;re back!  In this show we&#8217;re talking about Eidos Montreal&#8217;s &#8220;Deus Ex: Human Revolution&#8221;.  Prequel to a game many remember fondly, does Human Revolution stack up to the original, or will it rest among the ranks of the ugly step-child Invisible War?  [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>It&#8217;s been a long break for the FUDcast due to the holidays, but we&#8217;re back!  In this show we&#8217;re talking about Eidos Montreal&#8217;s &#8220;Deus Ex: Human Revolution&#8221;.  Prequel to a game many remember fondly, does Human Revolution stack up to the original, or will it rest among the ranks of the ugly step-child Invisible War?  Listen in and find out!</p>
<p>Also, for those that aren&#8217;t following the Steam Holiday Sale, the PC version of Deus Ex: Human Revolution is currently 66% off!  That makes it the low, low price of only $16.99.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E10-DeusExHR.mp3" length="60909948" type="audio/mpeg" />
			<itunes:subtitle>It&#039;s been a long break for the FUDcast due to the holidays, but we&#039;re back!  In this show we&#039;re talking about Eidos Montreal&#039;s &quot;Deus Ex: Human Revolution&quot;.  Prequel to a game many remember fondly, does Human Revolution stack up to the original,</itunes:subtitle>
		<itunes:summary>It&#039;s been a long break for the FUDcast due to the holidays, but we&#039;re back!  In this show we&#039;re talking about Eidos Montreal&#039;s &quot;Deus Ex: Human Revolution&quot;.  Prequel to a game many remember fondly, does Human Revolution stack up to the original, or will it rest among the ranks of the ugly step-child Invisible War?  Listen in and find out!

Also, for those that aren&#039;t following the Steam Holiday Sale, the PC version of Deus Ex: Human Revolution is currently 66% off!  That makes it the low, low price of only $16.99.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:24:36</itunes:duration>
	</item>
		<item>
		<title>FUDcast Season 3, Episode 9: War is a Storybook (Valkyria Chronicles)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-9-war-is-a-storybook-valkyria-chronicles/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-9-war-is-a-storybook-valkyria-chronicles/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 02:06:02 +0000</pubDate>
		<dc:creator>UWCrash</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=203</guid>
		<description><![CDATA[We have Rob, a.k.a. LiquidRain, of ColonyofGamers and Rainwave.cc joining us this time as we take a look at Valkyria Chronicles.  This tactical RPG developed by Sega WOW for the PS3 has the entire crew blown away as Jeremy actually enjoys it.  Is this sure to mean doom for those that normally like eastern titles, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>We have Rob, a.k.a. LiquidRain, of ColonyofGamers and Rainwave.cc joining us this time as we take a look at Valkyria Chronicles.  This tactical RPG developed by Sega WOW for the PS3 has the entire crew blown away as Jeremy <em>actually enjoys it</em>.  Is this sure to mean doom for those that normally like eastern titles, and why is Ryan raging about not making the grade?  Tune in to find out!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/fudcast-season-3-episode-9-war-is-a-storybook-valkyria-chronicles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E09-ValkyriaChronicles.mp3" length="56095685" type="audio/mpeg" />
			<itunes:subtitle>We have Rob, a.k.a. LiquidRain, of ColonyofGamers and Rainwave.cc joining us this time as we take a look at Valkyria Chronicles.  This tactical RPG developed by Sega WOW for the PS3 has the entire crew blown away as Jeremy actually enjoys it.</itunes:subtitle>
		<itunes:summary>We have Rob, a.k.a. LiquidRain, of ColonyofGamers and Rainwave.cc joining us this time as we take a look at Valkyria Chronicles.  This tactical RPG developed by Sega WOW for the PS3 has the entire crew blown away as Jeremy actually enjoys it.  Is this sure to mean doom for those that normally like eastern titles, and why is Ryan raging about not making the grade?  Tune in to find out!</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:17:55</itunes:duration>
	</item>
		<item>
		<title>FUDcast Season 3, Episode 8: Digging in the Dirt (Terraria)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-8-digging-in-the-dirt-terraria/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-8-digging-in-the-dirt-terraria/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 03:35:49 +0000</pubDate>
		<dc:creator>UWCrash</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=200</guid>
		<description><![CDATA[This time on the FUDcast we&#8217;re talking about Re-Logic&#8217;s Terraria.  An indie game with raw adventure and exploring, we talk about how you fold narrative into a randomly generated world, whether the term &#8220;sandbox&#8221; has really been used correctly in the industry, and whether or not this is just a Minecraft clone.  Be sure to [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This time on the FUDcast we&#8217;re talking about Re-Logic&#8217;s Terraria.  An indie game with raw adventure and exploring, we talk about how you fold narrative into a randomly generated world, whether the term &#8220;sandbox&#8221; has really been used correctly in the industry, and whether or not this is just a Minecraft clone.  Be sure to tune in to this episode as we&#8217;ve got Curt back in the hosting seat, Jeremy is full of rage, and to top it off, Drew invokes Faxanadu.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/fudcast-season-3-episode-8-digging-in-the-dirt-terraria/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E08-Terraria.mp3" length="56983431" type="audio/mpeg" />
			<itunes:subtitle>This time on the FUDcast we&#039;re talking about Re-Logic&#039;s Terraria.  An indie game with raw adventure and exploring, we talk about how you fold narrative into a randomly generated world, whether the term &quot;sandbox&quot; has really been used correctly in the in...</itunes:subtitle>
		<itunes:summary>This time on the FUDcast we&#039;re talking about Re-Logic&#039;s Terraria.  An indie game with raw adventure and exploring, we talk about how you fold narrative into a randomly generated world, whether the term &quot;sandbox&quot; has really been used correctly in the industry, and whether or not this is just a Minecraft clone.  Be sure to tune in to this episode as we&#039;ve got Curt back in the hosting seat, Jeremy is full of rage, and to top it off, Drew invokes Faxanadu.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:19:09</itunes:duration>
	</item>
		<item>
		<title>FUDcast Season 3, Episode 7: Vampires Not Included (Magicka)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-7-vampires-not-included-magicka/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-7-vampires-not-included-magicka/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 22:55:33 +0000</pubDate>
		<dc:creator>UWCrash</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=196</guid>
		<description><![CDATA[The FUDcast has been on a long break due to PAX, but we&#8217;re back!  This time we&#8217;re taking a look at Arrowhead Game Studios&#8217; PC title Magicka.  Tune in as we cross the streams, blow each other to bits, and listen to Drew wax nostalgic about games we&#8217;ve never played (okay, maybe I haven&#8217;t played). [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The FUDcast has been on a long break due to PAX, but we&#8217;re back!  This time we&#8217;re taking a look at Arrowhead Game Studios&#8217; PC title Magicka.  Tune in as we cross the streams, blow each other to bits, and listen to Drew wax nostalgic about games we&#8217;ve never played (okay, maybe I haven&#8217;t played).</p>
<p>Not our longest show by a long shot, but we&#8217;ll be back in two weeks with Terraria.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/fudcast-season-3-episode-7-vampires-not-included-magicka/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E07-Magicka.mp3" length="30557334" type="audio/mpeg" />
			<itunes:subtitle>The FUDcast has been on a long break due to PAX, but we&#039;re back!  This time we&#039;re taking a look at Arrowhead Game Studios&#039; PC title Magicka.  Tune in as we cross the streams, blow each other to bits, and listen to Drew wax nostalgic about games we&#039;ve n...</itunes:subtitle>
		<itunes:summary>The FUDcast has been on a long break due to PAX, but we&#039;re back!  This time we&#039;re taking a look at Arrowhead Game Studios&#039; PC title Magicka.  Tune in as we cross the streams, blow each other to bits, and listen to Drew wax nostalgic about games we&#039;ve never played (okay, maybe I haven&#039;t played).

Not our longest show by a long shot, but we&#039;ll be back in two weeks with Terraria.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>42:26</itunes:duration>
	</item>
		<item>
		<title>FUDcast Special &#8211; PAX 2011</title>
		<link>http://www.gameradio.us/fudcast/pax2011/</link>
		<comments>http://www.gameradio.us/fudcast/pax2011/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 04:15:32 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=191</guid>
		<description><![CDATA[We interrupt our regularly scheduled game bitching session to bring you our special episode starring the Colony of Gamers 2011 PAX Media team.  Join Curt, Ryan, Jeremy, Scott, and Jason as they go over their best in show, what they want to see out of the show going forward and what really brings them to [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>We interrupt our regularly scheduled game bitching session to bring you our special episode starring the Colony of Gamers 2011 PAX Media team.  Join Curt, Ryan, Jeremy, Scott, and Jason as they go over their best in show, what they want to see out of the show going forward and what really brings them to PAX (a hint: it has nothing to do with the games).  A special thanks to Jeremy for taking care of recording for us and for the community as a whole for your support!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/PAX2011.mp3" length="18964735" type="audio/mpeg" />
			<itunes:subtitle>We interrupt our regularly scheduled game bitching session to bring you our special episode starring the Colony of Gamers 2011 PAX Media team.  Join Curt, Ryan, Jeremy, Scott, and Jason as they go over their best in show,</itunes:subtitle>
		<itunes:summary>We interrupt our regularly scheduled game bitching session to bring you our special episode starring the Colony of Gamers 2011 PAX Media team.  Join Curt, Ryan, Jeremy, Scott, and Jason as they go over their best in show, what they want to see out of the show going forward and what really brings them to PAX (a hint: it has nothing to do with the games).  A special thanks to Jeremy for taking care of recording for us and for the community as a whole for your support!</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>26:20</itunes:duration>
	</item>
		<item>
		<title>FUDcast Season 3, Episode 6:  No Laughing Matter (Batman: Arkham Asylum)</title>
		<link>http://www.gameradio.us/fudcast/fudcast-season-3-episode-6-no-laughing-matter-batman-arkham-asylum/</link>
		<comments>http://www.gameradio.us/fudcast/fudcast-season-3-episode-6-no-laughing-matter-batman-arkham-asylum/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 16:37:50 +0000</pubDate>
		<dc:creator>Ghostbear</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=186</guid>
		<description><![CDATA[This time on the F.U.D.Cast we&#8217;re prowling our way through Rocksteady Studios&#8217; Batman: Arkham Asylum.  Despite PC availability, our cast strayed from the norm this time with almost everyone playing on a console.  Listen in and find out what our highs and lows for this title were, and how we thought it stacked up as [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This time on the F.U.D.Cast we&#8217;re prowling our way through Rocksteady Studios&#8217; Batman: Arkham Asylum.  Despite PC availability, our cast strayed from the norm this time with almost everyone playing on a console.  Listen in and find out what our highs and lows for this title were, and how we thought it stacked up as a comic adaptation from a relatively unproven studio.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/fudcast-season-3-episode-6-no-laughing-matter-batman-arkham-asylum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E06-BatmanAA.mp3" length="64399176" type="audio/mpeg" />
			<itunes:subtitle>This time on the F.U.D.Cast we&#039;re prowling our way through Rocksteady Studios&#039; Batman: Arkham Asylum.  Despite PC availability, our cast strayed from the norm this time with almost everyone playing on a console.</itunes:subtitle>
		<itunes:summary>This time on the F.U.D.Cast we&#039;re prowling our way through Rocksteady Studios&#039; Batman: Arkham Asylum.  Despite PC availability, our cast strayed from the norm this time with almost everyone playing on a console.  Listen in and find out what our highs and lows for this title were, and how we thought it stacked up as a comic adaptation from a relatively unproven studio.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:07:05</itunes:duration>
	</item>
		<item>
		<title>FUDcast Season 3, Episode 5: A Little Vulgarity Goes a Long Way (Bulletstorm)</title>
		<link>http://www.gameradio.us/fudcast/s03e05/</link>
		<comments>http://www.gameradio.us/fudcast/s03e05/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 03:14:31 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=180</guid>
		<description><![CDATA[The full crew returns to the FUDcast for People Can Fly&#8217;s &#8220;Bulletstorm&#8221;.  It&#8217;s been a while since the entire crew has been together and it seems like the time away has brought some strong opinions along &#8211; stay tuned to this episode for quite the argument when it comes to Bulletstorm feeling as if it [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The full crew returns to the FUDcast for People Can Fly&#8217;s &#8220;Bulletstorm&#8221;.  It&#8217;s been a while since the entire crew has been together and it seems like the time away has brought some strong opinions along &#8211; stay tuned to this episode for quite the argument when it comes to Bulletstorm feeling as if it should&#8217;ve been a multiplayer co-op game all-along.  We also welcome Jeremy from 1989, as he calls in due to his wonderful internet.  Does this game stand up to other AAA Epic Games titles, or does this one fall short of the goal?  What about the juvenile language?  Is there a need for it in a game such as this?  Find out the thoughts on this and more as the FUDcast rolls on.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s03e05/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E05-Bulletstorm.mp3" length="47128270" type="audio/mpeg" />
			<itunes:subtitle>The full crew returns to the FUDcast for People Can Fly&#039;s &quot;Bulletstorm&quot;.  It&#039;s been a while since the entire crew has been together and it seems like the time away has brought some strong opinions along - stay tuned to this episode for quite the argume...</itunes:subtitle>
		<itunes:summary>The full crew returns to the FUDcast for People Can Fly&#039;s &quot;Bulletstorm&quot;.  It&#039;s been a while since the entire crew has been together and it seems like the time away has brought some strong opinions along - stay tuned to this episode for quite the argument when it comes to Bulletstorm feeling as if it should&#039;ve been a multiplayer co-op game all-along.  We also welcome Jeremy from 1989, as he calls in due to his wonderful internet.  Does this game stand up to other AAA Epic Games titles, or does this one fall short of the goal?  What about the juvenile language?  Is there a need for it in a game such as this?  Find out the thoughts on this and more as the FUDcast rolls on.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:38:11</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 3, Episode 4: Bear Traps in a Bear-less Forest (Limbo)</title>
		<link>http://www.gameradio.us/fudcast/s03e04/</link>
		<comments>http://www.gameradio.us/fudcast/s03e04/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 02:33:07 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=173</guid>
		<description><![CDATA[Arachraphobiacs beware, as this episode of the FUDCast will leave millions of spiders crawling over the listeners&#8217; skin.  We&#8217;re talking about Limbo, an indie XBLA title developed by Playdead Studios.  Listen in to find out what the guys think of a game with no dialogue, no music, and no gameplay hand-holding. Editor&#8217;s Note: Sorry folks, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Arachraphobiacs beware, as this episode of the FUDCast will leave millions of spiders crawling over the listeners&#8217; skin.  We&#8217;re talking about Limbo, an indie XBLA title developed by Playdead Studios.  Listen in to find out what the guys think of a game with no dialogue, no music, and no gameplay hand-holding.</p>
<p><em>Editor&#8217;s Note</em>: Sorry folks, but there&#8217;s no closing music this time.  You try and come up with music for a game which HAS NO MUSIC.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s03e04/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E04-Limbo.mp3" length="28944534" type="audio/mpeg" />
			<itunes:subtitle>Arachraphobiacs beware, as this episode of the FUDCast will leave millions of spiders crawling over the listeners&#039; skin.  We&#039;re talking about Limbo, an indie XBLA title developed by Playdead Studios.  Listen in to find out what the guys think of a game...</itunes:subtitle>
		<itunes:summary>Arachraphobiacs beware, as this episode of the FUDCast will leave millions of spiders crawling over the listeners&#039; skin.  We&#039;re talking about Limbo, an indie XBLA title developed by Playdead Studios.  Listen in to find out what the guys think of a game with no dialogue, no music, and no gameplay hand-holding.

Editor&#039;s Note: Sorry folks, but there&#039;s no closing music this time.  You try and come up with music for a game which HAS NO MUSIC.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>40:12</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 3, Episode 3: Your Pixels Are Showing (3d Dot Game Heroes)</title>
		<link>http://www.gameradio.us/fudcast/f-u-d-cast-season-3-episode-3-your-pixels-are-showing-3d-dot-game-heroes/</link>
		<comments>http://www.gameradio.us/fudcast/f-u-d-cast-season-3-episode-3-your-pixels-are-showing-3d-dot-game-heroes/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 22:25:59 +0000</pubDate>
		<dc:creator>Ghostbear</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=167</guid>
		<description><![CDATA[Join the crew as we take a nostalgic journey into gaming&#8217;s past with 3D Dot Game Heroes.  With nods to games like Zelda, Demon&#8217;s souls etc,  Silicon Studio is certainly banking on your love of the past. Are the references to games of old and charming humor enough to make up for decades old game [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Join the crew as we take a nostalgic journey into gaming&#8217;s past with 3D Dot Game Heroes.  With nods to games like Zelda, Demon&#8217;s souls etc,  Silicon Studio is certainly banking on your love of the past. Are the references to games of old and charming humor enough to make up for decades old game play?  Why was Ryan one of a kind in this episode?  We answer these questions in the newest episode of the FUDcast.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/f-u-d-cast-season-3-episode-3-your-pixels-are-showing-3d-dot-game-heroes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E03-3DDotGameHeroes.mp3" length="54257814" type="audio/mpeg" />
			<itunes:subtitle>Join the crew as we take a nostalgic journey into gaming&#039;s past with 3D Dot Game Heroes.  With nods to games like Zelda, Demon&#039;s souls etc,  Silicon Studio is certainly banking on your love of the past. Are the references to games of old and charming h...</itunes:subtitle>
		<itunes:summary>Join the crew as we take a nostalgic journey into gaming&#039;s past with 3D Dot Game Heroes.  With nods to games like Zelda, Demon&#039;s souls etc,  Silicon Studio is certainly banking on your love of the past. Are the references to games of old and charming humor enough to make up for decades old game play?  Why was Ryan one of a kind in this episode?  We answer these questions in the newest episode of the FUDcast.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:15:21</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 3, Episode 2: Everyone Loves the Mako (Mass Effect)</title>
		<link>http://www.gameradio.us/fudcast/f-u-d-cast-season-3-episode-2-everyone-loves-the-mako-mass-effect/</link>
		<comments>http://www.gameradio.us/fudcast/f-u-d-cast-season-3-episode-2-everyone-loves-the-mako-mass-effect/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 23:07:50 +0000</pubDate>
		<dc:creator>Ghostbear</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Sci Fi]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=160</guid>
		<description><![CDATA[The F.U.D.Cast returns with new internet entertainments!  This time we take you to the far reaches of the galaxy.  Why was the inventory system such a nightmare? Why does the game eerily remind me of Babylon 5? Mass Effect is certainly one of the most interesting role playing games in recent years, but does it [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The F.U.D.Cast returns with new internet entertainments!  This time we take you to the far reaches of the galaxy.  Why was the inventory system such a nightmare? Why does the game eerily remind me of Babylon 5? Mass Effect is certainly one of the most interesting role playing games in recent years, but does it suceed on all fronts? Join us as we tackle these questions and more.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/f-u-d-cast-season-3-episode-2-everyone-loves-the-mako-mass-effect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS03E02-MassEffect.mp3" length="61834996" type="audio/mpeg" />
			<itunes:keywords>Bioware,Mass Effect,Sci Fi</itunes:keywords>
		<itunes:subtitle>The F.U.D.Cast returns with new internet entertainments!  This time we take you to the far reaches of the galaxy.  Why was the inventory system such a nightmare? Why does the game eerily remind me of Babylon 5?</itunes:subtitle>
		<itunes:summary>The F.U.D.Cast returns with new internet entertainments!  This time we take you to the far reaches of the galaxy.  Why was the inventory system such a nightmare? Why does the game eerily remind me of Babylon 5? Mass Effect is certainly one of the most interesting role playing games in recent years, but does it suceed on all fronts? Join us as we tackle these questions and more.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:25:53</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 3, Episode 1: Lara, not Laura (Lara Croft and the Guardian of Light)</title>
		<link>http://www.gameradio.us/fudcast/s03e0/</link>
		<comments>http://www.gameradio.us/fudcast/s03e0/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 03:20:52 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=155</guid>
		<description><![CDATA[The F.U.D.Cast ends the season break by beginning with Crystal Dynamics isometric re-imagining of their heroine Lara Croft in &#8220;Lara Croft and the Guardian of Light&#8221;.  Does it stand up to the original Tomb Raider series?  Why did they leave the Tomb Raider name off?  What was there really to fear?  What started as a single-player experience [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The F.U.D.Cast ends the season break by beginning with Crystal Dynamics isometric re-imagining of their heroine Lara Croft in &#8220;Lara Croft and the Guardian of Light&#8221;.  Does it stand up to the original Tomb Raider series?  Why did they leave the Tomb Raider name off?  What was there really to fear?  What started as a single-player experience ends up being a very solid multiplayer experience.  So join the F.U.D.Cast crew as they ride into another year on the backs of Totec&#8217;s Shield and Spears &#8211; and come out quite satisfied by the experience.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s03e0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/s03e01-GoL.mp3" length="44428220" type="audio/mpeg" />
			<itunes:subtitle>The F.U.D.Cast ends the season break by beginning with Crystal Dynamics isometric re-imagining of their heroine Lara Croft in &quot;Lara Croft and the Guardian of Light&quot;.  Does it stand up to the original Tomb Raider series?</itunes:subtitle>
		<itunes:summary>The F.U.D.Cast ends the season break by beginning with Crystal Dynamics isometric re-imagining of their heroine Lara Croft in &quot;Lara Croft and the Guardian of Light&quot;.  Does it stand up to the original Tomb Raider series?  Why did they leave the Tomb Raider name off?  What was there really to fear?  What started as a single-player experience ends up being a very solid multiplayer experience.  So join the F.U.D.Cast crew as they ride into another year on the backs of Totec&#039;s Shield and Spears - and come out quite satisfied by the experience.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:01:42</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 18: Grand Theft Equestrian: The Endless Mexican Adventure (Red Dead Redemption)</title>
		<link>http://www.gameradio.us/fudcast/s02e1-6/</link>
		<comments>http://www.gameradio.us/fudcast/s02e1-6/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 06:05:57 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=153</guid>
		<description><![CDATA[The FUDCast takes a turn to the past as we return from the holidays to play Rockstar&#8217;s Red Dead Redemption.  From odd aiming mechanics to having issues learning how to drive a four-horse carriage, the FUDCast crew had it&#8217;s fair share of struggles as they played through the spaghetti western.  Join us as we wrap [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The FUDCast takes a turn to the past as we return from the holidays to play Rockstar&#8217;s Red Dead Redemption.  From odd aiming mechanics to having issues learning how to drive a four-horse carriage, the FUDCast crew had it&#8217;s fair share of struggles as they played through the spaghetti western.  Join us as we wrap up the end of our second season by travelling through the American Southwest (and Mexico, for what seemed like forever) to protect our families.  Was the game worth the many accolades that it received in the previous year?  That and more as the FUDCast returns!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s02e1-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E18-RedDeadRedemption.mp3" length="78445530" type="audio/mpeg" />
			<itunes:subtitle>The FUDCast takes a turn to the past as we return from the holidays to play Rockstar&#039;s Red Dead Redemption.  From odd aiming mechanics to having issues learning how to drive a four-horse carriage, the FUDCast crew had it&#039;s fair share of struggles as th...</itunes:subtitle>
		<itunes:summary>The FUDCast takes a turn to the past as we return from the holidays to play Rockstar&#039;s Red Dead Redemption.  From odd aiming mechanics to having issues learning how to drive a four-horse carriage, the FUDCast crew had it&#039;s fair share of struggles as they played through the spaghetti western.  Join us as we wrap up the end of our second season by travelling through the American Southwest (and Mexico, for what seemed like forever) to protect our families.  Was the game worth the many accolades that it received in the previous year?  That and more as the FUDCast returns!</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:21:43</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 17: Robot Rampage (Enslaved: Odyssey to the West)</title>
		<link>http://www.gameradio.us/fudcast/s02e1-4/</link>
		<comments>http://www.gameradio.us/fudcast/s02e1-4/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 03:48:03 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=147</guid>
		<description><![CDATA[The F.U.D.Cast dons their slave headbands as they jump into the quite beautiful post-apocalyptic world of Ninja Theory&#8217;s &#8220;Enslaved: Odyssey to the West&#8221;.  Our usual crew sans one plays through the PS3 and Xbox 360 editions of the game as they run through a rather lose interpretation of the Chinese story &#8220;Journey to the West&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The F.U.D.Cast dons their slave headbands as they jump into the quite beautiful post-apocalyptic world of Ninja Theory&#8217;s &#8220;Enslaved: Odyssey to the West&#8221;.  Our usual crew sans one plays through the PS3 and Xbox 360 editions of the game as they run through a rather lose interpretation of the Chinese story &#8220;Journey to the West&#8221;.  Somehow, we have to imagine this wasn&#8217;t the story they had in mind &#8211; but in the end, Ninja Theory comes up with a winner.  For once &#8211; we enjoy the visuals of a world destroyed and push through to figure out what really is going on with this Pyramid group.  So once again, we journey on into the insane world of the F.U.D.Cast, dragging yet another game along for the ride.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s02e1-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E17-Enslaved.mp3" length="72424175" type="audio/mpeg" />
			<itunes:subtitle>The F.U.D.Cast dons their slave headbands as they jump into the quite beautiful post-apocalyptic world of Ninja Theory&#039;s &quot;Enslaved: Odyssey to the West&quot;.  Our usual crew sans one plays through the PS3 and Xbox 360 editions of the game as they run throu...</itunes:subtitle>
		<itunes:summary>The F.U.D.Cast dons their slave headbands as they jump into the quite beautiful post-apocalyptic world of Ninja Theory&#039;s &quot;Enslaved: Odyssey to the West&quot;.  Our usual crew sans one plays through the PS3 and Xbox 360 editions of the game as they run through a rather lose interpretation of the Chinese story &quot;Journey to the West&quot;.  Somehow, we have to imagine this wasn&#039;t the story they had in mind - but in the end, Ninja Theory comes up with a winner.  For once - we enjoy the visuals of a world destroyed and push through to figure out what really is going on with this Pyramid group.  So once again, we journey on into the insane world of the F.U.D.Cast, dragging yet another game along for the ride.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:15:26</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 16: This Never Happened (Tron 2.0)</title>
		<link>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-16-this-never-happened-tron-2-0/</link>
		<comments>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-16-this-never-happened-tron-2-0/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 22:03:49 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=145</guid>
		<description><![CDATA[The F.U.D.Cast moves on into the digitized world of Monolith Studio&#8217;s Tron 2.0.  For a game that lasted a decent amount of time, with actors that fit the game properly, a story that worked out well, and&#8230; well, as of Tron Legacy, never really happened.  Does a seven year-old game hold up with today&#8217;s video [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The F.U.D.Cast moves on into the digitized world of Monolith Studio&#8217;s Tron 2.0.  For a game that lasted a decent amount of time, with actors that fit the game properly, a story that worked out well, and&#8230; well, as of Tron Legacy, never really happened.  Does a seven year-old game hold up with today&#8217;s video cards and graphics in games, or is this a dud comparatively?  Can Drew figure out the &#8220;Random&#8221; platforming that happens later in the game?  Should platforming even be in a first-person shooter?  These questions and many more on this episode of the F.U.D.Cast.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-16-this-never-happened-tron-2-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E16-Tron2.mp3" length="71020903" type="audio/mpeg" />
			<itunes:subtitle>The F.U.D.Cast moves on into the digitized world of Monolith Studio&#039;s Tron 2.0.  For a game that lasted a decent amount of time, with actors that fit the game properly, a story that worked out well, and... well, as of Tron Legacy, never really happened.</itunes:subtitle>
		<itunes:summary>The F.U.D.Cast moves on into the digitized world of Monolith Studio&#039;s Tron 2.0.  For a game that lasted a decent amount of time, with actors that fit the game properly, a story that worked out well, and... well, as of Tron Legacy, never really happened.  Does a seven year-old game hold up with today&#039;s video cards and graphics in games, or is this a dud comparatively?  Can Drew figure out the &quot;Random&quot; platforming that happens later in the game?  Should platforming even be in a first-person shooter?  These questions and many more on this episode of the F.U.D.Cast.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:13:59</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 15: Nothing Stops the Coppertop (Alan Wake)</title>
		<link>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-15-nothing-stops-the-coppertop-alan-wake/</link>
		<comments>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-15-nothing-stops-the-coppertop-alan-wake/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 03:11:18 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=142</guid>
		<description><![CDATA[This week&#8217;s F.U.D.Cast explores the darker side of novel writing with Remedy Studios&#8217; Alan Wake.  This is also another crossover episode this week as we invite Mike (otherwise known as Laughing Penguin) off his normal gig with The Comics Archive and joins our usual crew sans one.  So did we like it?  Did we call [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This week&#8217;s F.U.D.Cast explores the darker side of novel writing with Remedy Studios&#8217; Alan Wake.  This is also another crossover episode this week as we invite Mike (otherwise known as Laughing Penguin) off his normal gig with The Comics Archive and joins our usual crew sans one.  So did we like it?  Did we call everyone on our Verizon phones, talking about the jaunts we took through the Washington wilderness in the night, with flashlights powered by Energizer batteries?  Did we like the ride in our Ford and Lincoln vehicles?  Were the advertisements just a bit much?  How about feeling like we were playing a scene right out of Left 4 Dead 2?  All that and more in this week&#8217;s episode of the F.U.D.Cast.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-15-nothing-stops-the-coppertop-alan-wake/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E15-AlanWake.mp3" length="74654730" type="audio/mpeg" />
			<itunes:subtitle>This week&#039;s F.U.D.Cast explores the darker side of novel writing with Remedy Studios&#039; Alan Wake.  This is also another crossover episode this week as we invite Mike (otherwise known as Laughing Penguin) off his normal gig with The Comics Archive and jo...</itunes:subtitle>
		<itunes:summary>This week&#039;s F.U.D.Cast explores the darker side of novel writing with Remedy Studios&#039; Alan Wake.  This is also another crossover episode this week as we invite Mike (otherwise known as Laughing Penguin) off his normal gig with The Comics Archive and joins our usual crew sans one.  So did we like it?  Did we call everyone on our Verizon phones, talking about the jaunts we took through the Washington wilderness in the night, with flashlights powered by Energizer batteries?  Did we like the ride in our Ford and Lincoln vehicles?  Were the advertisements just a bit much?  How about feeling like we were playing a scene right out of Left 4 Dead 2?  All that and more in this week&#039;s episode of the F.U.D.Cast.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:17:46</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 14: Nolan North, Spaniards, and the Suspension of Disbelief (Uncharted: Drake&#8217;s Fortune)</title>
		<link>http://www.gameradio.us/fudcast/s02e14/</link>
		<comments>http://www.gameradio.us/fudcast/s02e14/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 03:20:19 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=140</guid>
		<description><![CDATA[This episode of the F.U.D.Cast we&#8217;re talking about Naughty Dog&#8217;s Uncharted: Drake&#8217;s Fortune. Does the game deliver the the pulp adventure goodness or do we get bogged down in the Spaniard/Nazi monsters? Is Nolan North in everything? Does Scott &#8220;psykoboy2&#8243; drool more than expected over the game? We answer these questions and more within.]]></description>
			<content:encoded><![CDATA[<p></p><p>This episode of the F.U.D.Cast we&#8217;re talking about Naughty Dog&#8217;s Uncharted: Drake&#8217;s Fortune. Does the game deliver the the pulp adventure goodness or do we get bogged down in the Spaniard/Nazi monsters? Is Nolan North in everything? Does Scott &#8220;psykoboy2&#8243; drool more than expected over the game? We answer these questions and more within.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s02e14/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E14-Uncharted.mp3" length="55946089" type="audio/mpeg" />
			<itunes:subtitle>This episode of the F.U.D.Cast we&#039;re talking about Naughty Dog&#039;s Uncharted: Drake&#039;s Fortune. Does the game deliver the the pulp adventure goodness or do we get bogged down in the Spaniard/Nazi monsters? Is Nolan North in everything?</itunes:subtitle>
		<itunes:summary>This episode of the F.U.D.Cast we&#039;re talking about Naughty Dog&#039;s Uncharted: Drake&#039;s Fortune. Does the game deliver the the pulp adventure goodness or do we get bogged down in the Spaniard/Nazi monsters? Is Nolan North in everything? Does Scott &quot;psykoboy2&quot; drool more than expected over the game? We answer these questions and more within.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>58:16</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 13: Our Miserable Pile of Secrets (Castlevania: SotN)</title>
		<link>http://www.gameradio.us/fudcast/s02e1-3/</link>
		<comments>http://www.gameradio.us/fudcast/s02e1-3/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 03:31:09 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=134</guid>
		<description><![CDATA[Dracula rises again as we play Konami&#8217;s masterpiece genre-redefining &#8220;Metroidvania&#8221; game, Castlevania: Symphony of the Night.  Only one of our crew hadn&#8217;t played the game before &#8211; Jeremy is the new player to this game, and comes out relatively pleased with what he had gotten out of the game.  We also have another guest that [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Dracula rises again as we play Konami&#8217;s masterpiece genre-redefining &#8220;Metroidvania&#8221; game, Castlevania: Symphony of the Night.  Only one of our crew hadn&#8217;t played the game before &#8211; Jeremy is the new player to this game, and comes out relatively pleased with what he had gotten out of the game.  We also have another guest that joined us for this show, Nate, better known as &#8220;Shodan2020&#8243; schools us on facts about the Castlevania games &#8211; the guy is a pro with this stuff.  So, enough talk about this show &#8211; have at you!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s02e1-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E13-SymphonyOfTheNight.mp3" length="51038571" type="audio/mpeg" />
			<itunes:subtitle>Dracula rises again as we play Konami&#039;s masterpiece genre-redefining &quot;Metroidvania&quot; game, Castlevania: Symphony of the Night.  Only one of our crew hadn&#039;t played the game before - Jeremy is the new player to this game,</itunes:subtitle>
		<itunes:summary>Dracula rises again as we play Konami&#039;s masterpiece genre-redefining &quot;Metroidvania&quot; game, Castlevania: Symphony of the Night.  Only one of our crew hadn&#039;t played the game before - Jeremy is the new player to this game, and comes out relatively pleased with what he had gotten out of the game.  We also have another guest that joined us for this show, Nate, better known as &quot;Shodan2020&quot; schools us on facts about the Castlevania games - the guy is a pro with this stuff.  So, enough talk about this show - have at you!</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:10:52</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 12: I Hate Podcasts (Left 4 Dead, Left 4 Dead 2)</title>
		<link>http://www.gameradio.us/fudcast/s02e1-2/</link>
		<comments>http://www.gameradio.us/fudcast/s02e1-2/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 23:31:43 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=132</guid>
		<description><![CDATA[Our first dual-game show brings back a familiar guest from previous shows, Kyle, otherwise known as Wackman3000 on Colony of Gamers joins us for easily one of our favorite series &#8211; and we never even felt duped when Valve brought out the sequel &#8211; Left 4 Dead and Left 4 Dead 2.  While forums were [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Our first dual-game show brings back a familiar guest from previous shows, Kyle, otherwise known as Wackman3000 on Colony of Gamers joins us for easily one of our favorite series &#8211; and we never even felt duped when Valve brought out the sequel &#8211; Left 4 Dead and Left 4 Dead 2.  While forums were ablaze with commentary that this was nothing more than a cash grab by Valve and that it was nothing more than an update that should be free, we found ourselves quite to the contrary &#8211; this being an entirely new feeling game to us.  We also discuss timelines, the new upcoming DLC (releasing October 5th) and what just might happen when the new special infected decide they want to rain on our escape attempts in the updated &#8220;No Mercy&#8221; campaign that&#8217;s also coming to Left 4 Dead 2.  So join Curt, Javier, Ryan, Jeremy and Drew as we discuss those things and more on this episode of the F.U.D.Cast.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s02e1-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E12-Left4Dead.mp3" length="71494098" type="audio/mpeg" />
			<itunes:keywords>Left 4 Dead,Left 4 Dead 2,Steam,Valve</itunes:keywords>
		<itunes:subtitle>Our first dual-game show brings back a familiar guest from previous shows, Kyle, otherwise known as Wackman3000 on Colony of Gamers joins us for easily one of our favorite series - and we never even felt duped when Valve brought out the sequel - Left 4...</itunes:subtitle>
		<itunes:summary>Our first dual-game show brings back a familiar guest from previous shows, Kyle, otherwise known as Wackman3000 on Colony of Gamers joins us for easily one of our favorite series - and we never even felt duped when Valve brought out the sequel - Left 4 Dead and Left 4 Dead 2.  While forums were ablaze with commentary that this was nothing more than a cash grab by Valve and that it was nothing more than an update that should be free, we found ourselves quite to the contrary - this being an entirely new feeling game to us.  We also discuss timelines, the new upcoming DLC (releasing October 5th) and what just might happen when the new special infected decide they want to rain on our escape attempts in the updated &quot;No Mercy&quot; campaign that&#039;s also coming to Left 4 Dead 2.  So join Curt, Javier, Ryan, Jeremy and Drew as we discuss those things and more on this episode of the F.U.D.Cast.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:39:17</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 11: Truly, the Age of Dragons (Dragon Age: Origins)</title>
		<link>http://www.gameradio.us/fudcast/s02e1/</link>
		<comments>http://www.gameradio.us/fudcast/s02e1/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 04:56:46 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=126</guid>
		<description><![CDATA[This week we have another guest that joins us as we hack, slash, and randomly bloody things on our way through Bioware&#8217;s Dragon Age: Origins.  Glenn, otherwise known as Shrinn joins us for this show, which also marks the return of the limp-wristed god-fearing Curt as well.  We unlock mysteries of this rather grand adventure, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This week we have another guest that joins us as we hack, slash, and randomly bloody things on our way through Bioware&#8217;s Dragon Age: Origins.  Glenn, otherwise known as Shrinn joins us for this show, which also marks the return of the limp-wristed god-fearing Curt as well.  We unlock mysteries of this rather grand adventure, step between what seems like two completely different game engines early-on, and overall come out feeling like this is easily one of the best western RPG games to date.  Not to say it didn&#8217;t have it&#8217;s shortcomings, we delve into issues we had in-game, whether or not time these days should be a reviewer&#8217;s factor toward this sort of game, as well as having issues just getting in to enjoying the game.  So join us &#8211; these things and much more discussed on this week&#8217;s F.U.D.Cast.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s02e1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E11-DragonAgeOrigins.mp3" length="68245445" type="audio/mpeg" />
			<itunes:subtitle>This week we have another guest that joins us as we hack, slash, and randomly bloody things on our way through Bioware&#039;s Dragon Age: Origins.  Glenn, otherwise known as Shrinn joins us for this show, which also marks the return of the limp-wristed god-...</itunes:subtitle>
		<itunes:summary>This week we have another guest that joins us as we hack, slash, and randomly bloody things on our way through Bioware&#039;s Dragon Age: Origins.  Glenn, otherwise known as Shrinn joins us for this show, which also marks the return of the limp-wristed god-fearing Curt as well.  We unlock mysteries of this rather grand adventure, step between what seems like two completely different game engines early-on, and overall come out feeling like this is easily one of the best western RPG games to date.  Not to say it didn&#039;t have it&#039;s shortcomings, we delve into issues we had in-game, whether or not time these days should be a reviewer&#039;s factor toward this sort of game, as well as having issues just getting in to enjoying the game.  So join us - these things and much more discussed on this week&#039;s F.U.D.Cast.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:34:47</itunes:duration>
	</item>
		<item>
		<title>F.U.D.Cast Season 2, Episode 10: Seek Spiritual Enlightenment Elsewhere (God of War)</title>
		<link>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-10-seek-spiritual-enlightenment-elsewhere-god-of-war/</link>
		<comments>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-10-seek-spiritual-enlightenment-elsewhere-god-of-war/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 20:42:29 +0000</pubDate>
		<dc:creator>Ghostbear</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>
		<category><![CDATA[David Jaffe]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=118</guid>
		<description><![CDATA[This episode of the FUDCast we&#8217;re taking on Sony Computer Entertainment&#8217;s PS2 classic, the original God of War. Unfortunately we&#8217;re a man down this week as Curt is &#8220;slaving over a hot server.&#8221; Was it really rage against Quick Time Events? Could he not handle the insidious block puzzles? Or was he just too limp-wristed [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This episode of the FUDCast we&#8217;re taking on Sony Computer Entertainment&#8217;s PS2 classic, the original God of War. Unfortunately we&#8217;re a man down this week as Curt is &#8220;slaving over a hot server.&#8221; Was it really rage against Quick Time Events? Could he not handle the insidious block puzzles? Or was he just too limp-wristed to kill a god? We may not answer any of those questions, but we do promise to leave you with a reason to never eat oatmeal cookies again.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/f-u-d-cast-season-2-episode-10-seek-spiritual-enlightenment-elsewhere-god-of-war/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/FUDcastS02E10-GodofWar.mp3" length="38524983" type="audio/mpeg" />
			<itunes:keywords>David Jaffe,God of War,Sony Computer Entertainment</itunes:keywords>
		<itunes:subtitle>This episode of the FUDCast we&#039;re taking on Sony Computer Entertainment&#039;s PS2 classic, the original God of War. Unfortunately we&#039;re a man down this week as Curt is &quot;slaving over a hot server.&quot; Was it really rage against Quick Time Events?</itunes:subtitle>
		<itunes:summary>This episode of the FUDCast we&#039;re taking on Sony Computer Entertainment&#039;s PS2 classic, the original God of War. Unfortunately we&#039;re a man down this week as Curt is &quot;slaving over a hot server.&quot; Was it really rage against Quick Time Events? Could he not handle the insidious block puzzles? Or was he just too limp-wristed to kill a god? We may not answer any of those questions, but we do promise to leave you with a reason to never eat oatmeal cookies again.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>53:30</itunes:duration>
	</item>
		<item>
		<title>Season 2, Episode 9 &#8211; Building (Foam) Bridges (Shadow Complex)</title>
		<link>http://www.gameradio.us/fudcast/s02e09/</link>
		<comments>http://www.gameradio.us/fudcast/s02e09/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 03:21:38 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=113</guid>
		<description><![CDATA[We&#8217;re back on our normal schedule as this week we get to play Chair Entertainment&#8217;s &#8220;Shadow Complex&#8221; for the Xbox Live Arcade.  A great take on the &#8220;metroidvania&#8221; games, this one would be better off with a take on Super Metroid&#8217;s opener: &#8220;The Last Liberal is in Captivity.  The Nation is at peace&#8221;.  Political arguments [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>We&#8217;re back on our normal schedule as this week we get to play Chair Entertainment&#8217;s &#8220;Shadow Complex&#8221; for the Xbox Live Arcade.  A great take on the &#8220;metroidvania&#8221; games, this one would be better off with a take on Super Metroid&#8217;s opener: &#8220;The Last Liberal is in Captivity.  The Nation is at peace&#8221;.  Political arguments aside, for a game that doesn&#8217;t present a great amount of story to the player, a solid experience, live leaderboards, and a fantastic return to gameplay of old really drove this game home for the crew.  We tangent (as always) on the Metroid of old, the changes good and bad, and debate whether or not the hand-holding experience the &#8220;metroidvania&#8221; games give us these days make the game too easy.  So, join us &#8211; as we play through our first Xbox Live Arcade game and come out feeling refreshed with our experience.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameradio.us/fudcast/s02e09/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.gameradio.us/Media/s02e09_SC.mp3" length="56723010" type="audio/mpeg" />
			<itunes:subtitle>We&#039;re back on our normal schedule as this week we get to play Chair Entertainment&#039;s &quot;Shadow Complex&quot; for the Xbox Live Arcade.  A great take on the &quot;metroidvania&quot; games, this one would be better off with a take on Super Metroid&#039;s opener: &quot;The Last Libe...</itunes:subtitle>
		<itunes:summary>We&#039;re back on our normal schedule as this week we get to play Chair Entertainment&#039;s &quot;Shadow Complex&quot; for the Xbox Live Arcade.  A great take on the &quot;metroidvania&quot; games, this one would be better off with a take on Super Metroid&#039;s opener: &quot;The Last Liberal is in Captivity.  The Nation is at peace&quot;.  Political arguments aside, for a game that doesn&#039;t present a great amount of story to the player, a solid experience, live leaderboards, and a fantastic return to gameplay of old really drove this game home for the crew.  We tangent (as always) on the Metroid of old, the changes good and bad, and debate whether or not the hand-holding experience the &quot;metroidvania&quot; games give us these days make the game too easy.  So, join us - as we play through our first Xbox Live Arcade game and come out feeling refreshed with our experience.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>59:05</itunes:duration>
	</item>
		<item>
		<title>Season 2, Episode 8 &#8211; Sarcastic Killer (Splinter Cell, Chaos Theory)</title>
		<link>http://www.gameradio.us/fudcast/season-2-episode-8-sarcastic-killer-splinter-cell-chaos-theory/</link>
		<comments>http://www.gameradio.us/fudcast/season-2-episode-8-sarcastic-killer-splinter-cell-chaos-theory/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 04:05:13 +0000</pubDate>
		<dc:creator>Mot Wakorb</dc:creator>
				<category><![CDATA[F.U.D.Cast]]></category>

		<guid isPermaLink="false">http://www.gameradio.us/?p=109</guid>
		<description><![CDATA[After an extended break due to 2/5 of the cast being at E3, the F.U.D.Cast returns with our take on Sam Fisher&#8217;s third game, Ubisoft&#8217;s Splinter Cell: Chaos Theory.  While it was a game that was mostly liked by the crew, some of us felt that a game like Metal Gear might be a better [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>After an extended break due to 2/5 of the cast being at E3, the F.U.D.Cast returns with our take on Sam Fisher&#8217;s third game, Ubisoft&#8217;s Splinter Cell: Chaos Theory.  While it was a game that was mostly liked by the crew, some of us felt that a game like Metal Gear might be a better entry in the stealth genre.  We also muse on our favorite takedowns, the need to interrogate everyone (one of our members is very OCD when it comes to games like this), and whether or not this game takes itself too seriously.  So join Curt, Javier, Ryan, Jeremy and Drew as we continue down the spiral that is the F.U.D.Cast.</p>
]]></content:encoded>
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			<itunes:subtitle>After an extended break due to 2/5 of the cast being at E3, the F.U.D.Cast returns with our take on Sam Fisher&#039;s third game, Ubisoft&#039;s Splinter Cell: Chaos Theory.  While it was a game that was mostly liked by the crew,</itunes:subtitle>
		<itunes:summary>After an extended break due to 2/5 of the cast being at E3, the F.U.D.Cast returns with our take on Sam Fisher&#039;s third game, Ubisoft&#039;s Splinter Cell: Chaos Theory.  While it was a game that was mostly liked by the crew, some of us felt that a game like Metal Gear might be a better entry in the stealth genre.  We also muse on our favorite takedowns, the need to interrogate everyone (one of our members is very OCD when it comes to games like this), and whether or not this game takes itself too seriously.  So join Curt, Javier, Ryan, Jeremy and Drew as we continue down the spiral that is the F.U.D.Cast.</itunes:summary>
		<itunes:author>gameradio.us</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:07:58</itunes:duration>
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